![]() (in other words click off of the graphic to remove the blinking dashes). Do this by choosing "Select > All", then "Select > None". ![]() De-select all to remove focus from mask.The template will appear with blinking dotted lines around it. Once open, type CTRL+V (or Edit > Paste) to apply mask.Open the target graphic (again, you should make a BACKUP of your original before proceeding!) Use CTRL+C to copy the mask (or select Edit > Copy).Ģ.Add layer mask (Layer > Mask > Add Layer Mask):.Blinking dotted lines will outline the selection. Click to select on the transparent area.NOTE: you should save a copy of your original texture as a reference that you can go back to! When you are satisfied with the texture, apply the transparency to the texture. Don't like a change? Use CTRL+Z to undo it and try again with different settings. There are many other filters to choose from, however. Cubism (gives the texture a slightly "digital camo" look).Apply Canvas (setting of "2" is what I usually use). ![]() ![]() Clothify (play around with the settings).Good filters to apply for breaking up and darkening the image: When viewed up-close this will make a better texture. If you are dealing with a camo pattern, you should tweak the surface effects to give it some depth with filters. Of course, a white background with a snow camo pattern is not a good thing! I altered the background to be dark grey for the snow camo edits :) I like to use a white background so when you select on camo colors it is easy to identify the mask, and you don't have accidental "bleed through" of the template. for the template that is completely different from the graphic's colors.Īlso be sure that the GIMP background is a neutral color (found under Edit > Preferences). Use some "clown color" scheme like Red/Blue, etc. Therefore Black/White should probably not be used. If the template colors are close enough to the original colors, it can "bleed through" and cause problems with the transparency. The colors you choose should be completely different from your original color scheme. These smaller squares would become the transparent layer. If you are creating something like a window, your template would be a large square with four smaller squares to represent the panes of glass. The camo nets have a very detailed transparency design that will require a great deal of work. You will also need a 2-color template to use for your transparency. TexView2 will not be able to open or convert graphics that aren't in the proper sizes. Please understand I am not a graphic designer so there may be easier ways to do this, but this worked for me.īoth the original texture and the template need to be saved in a format acceptable for use - 1024x1024, 512x512, etc. I figured this out while working on my camo net mod and made sure to document the steps :) I talk about camo patterns, but the principle applies to any texture where a transparency is required (such as a window, optic, or viewport texture). This is a bit of an odd UI quirk for GIMP, but the options appear only if you’ve actually created a layer group.I am sharing this to help others who need to apply transparencies to textures. If you’re wondering about layer groups, you might have noticed in the screenshots above that GIMP doesn’t list any options for them, except in the Merge Layers dialog box. If you want to retain all that image data because you’re planning to change your canvas size later, choose Expanded as necessary. This will trim all your layers to match the dimensions of your image and discard anything that extends beyond those borders. Layers can be smaller, but they can also extend beyond the edges of your visible image workspace.įor most situations, the Clipped to image setting is the best option. In order to make sense of this dialog, it helps to remember that GIMP treats the size of each layer as independent of the overall size of your image. Whichever route you choose, GIMP will display the Merge Layers dialog box so that you can decide the size of the final result. ![]() The Merge Layers dialog box only appears when merging multiple layers ![]()
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